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Innovation

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What does innovation look like at MSB Dubai?

What does innovation look like at MSB Dubai?

We know innovation is a buzzword. Often used, rarely understood. At MSB, the innovation culture is embedded in mindsets. Our educators and lessons are flexible and ensure that learning is enhanced in the best ways possible. Technology integration, gamification, design thinking, use of open spaces, master teachers, flipped classrooms and our in-house Inside Innovators progamme are used to promote and preserve innovation across the school.

In a nutshell, innovation at MSB must be valuable and relevant. It must reach out to every student and help them reach their true potential.

Innovation Vision statement

At MSB Private School, we create opportunities for every student to be a risk taker and hold faith in oneself. The school has a clear and unique innovation strategy that recognizes the importance of students being prepared to be the next generation of innovators, entrepreneurs and leaders capable of challenging, influencing and sustaining the world of the future.

Innovation Roadmap

Beyond '21st Century Skills' : Education for Innovation

Dubai Institute of Design & Innovation (DIDI) Project Design Space (PDS) provides a unique opportunity for students to gain real-world experience in the field of design. DIDI Project Design Space sets itself apart from other innovation programs by offering student teams the rare opportunity to work on real design projects for actual clients, including government bodies, corporates and non-profits.

This year, students from Year 9 & 10 have participated in this challenge and each team is working towards solving one of the five design briefs. This year’s clients are Dettol Arabia, Eltizam, EY, Global Village Dubai and LANDOR & FITCH.

Participants initiated this innovation design journey by forming teams picking a design brief to solve and learning as much as possible about the challenge. Moving forward they conducted research and learnt about the challenge from new perspectives. This helped them to generate lots of potential solutions and develop ideas through multiple rounds of prototyping and testing.

Client Briefs explained:

Dettol Arabia have challenged to designed a product prototype that promotes proper handwashing techniques while also saving water.
Eltizam is challenging students to create a “theory of change” for how Eltizam can improve its relationship with the members of its communities.

EY is challenging students to design a project that uses blockchain technology to built trust in an industry you care about and advance one of the UN’s Sustainable Development Goals (SDGs).

Global Village Dubai is challenging students to design an iconic structure that people can visit and that might become part of its logo LANDOR & FITCH are challenging students to design the most sustainable brand in a key sector of the GCC economy.

FIRST® GAME CHANGERS powered by Star Wars:
Force for Change 2020-2021 Season

We know that when we move, play, and compete in any sport, we use our minds — our creativity, imagination, and critical thinking — as much as we use our muscles. It’s time to redefine the game and revolutionize the way we play and move. 

Participants from year 3 to 5 have formed three FLL Explore (juniors) teams and designed models (using LEGO WeDo 2.0 kit) like Robo Fitness City, Robo Park and Robo Sanddigger.

FIRST LEGO LEAGUE (EXPLORE category- Yrs 4 to 5)

Students from yr. 4 -5  participated in the biggest STEM Robotics competition themed SUPERPOWERED. Out of  5 teams, 1 team (Creative Engineers) was selected for the regional finals and also qualified for the World festival in Houston.

About the SUPERPOWERED theme-

Students researched about different forms of energy, their production process, storage and distribution. They then ideated sustainable solutions to not only overcome the existing energy crisis, but also portrayed the future of energy consumption.

FLL Challenge

Students from yr. 6-10 participated in the biggest STEM Robotics competition themed SUPERPOWERED . The teams solved missions on the challenge mat using the robot designed by them and proposed innovative solutions to the energy crisis faced in the world.  One team (Team PowerMeUp) was selected for the regional FINALS

MUBARMIJ50 (makeX)

Mubarmij50 is an annual initiative provided by Sandooq Al Watan and delivered by Aldar Education. It aims to empower young students to explore the latest technology trends, such as Artificial Intelligence (AI), the Internet of Things (IoT), and robot construction and deployment, through hands-on experimentation with real programming languages such as Swift and Python. This not only provides a solid foundation in computer science but also helps children develop resilience, think critically, expand their creativity, experiment with mathematics and logical thinking, and build skills that will be in high demand in the future.

MICROBIT HACKATHON (based on 17 SDGs)

The MICROBIT hackathon is designed on the 17 UN SDGs. Each team identified a problem from any ONE of the SDG card allocated to them. Next, the teams invented a solution using the cardboard and microbit kit. Finally, they communicated their invention through a 3 minute elevator pitch. There were three judges from different schools whose experience and insights motivated the students to give their best.

LEGO Lessons

The LEGO lessons at schools are designed not only to meet academic standards, but also inspire all students to see themselves as the change makers of tomorrow.

LEGO Night

Using LEGO for family STEM event- The mission of this event was to inspire students and parents alike to collaborate, explore, learn, develop and mostly to bond and engage over ideas with one another.

THE ULTIMATE CODING COMPETITION

(We <3 Earth Interschool coding competition 2023)

Our MSB coders from Year 2 won a Lifetime of Code Spark at We <3 Earth interschool Coding Competition 2023 where 16 schools participated. Teams won the following awards for CODE CADETS category: Winner, Second runner-up, Best social impact, Best User experience, Best design.

KUBO-thon

By engaging in this KUBO-thon robot activity, parent’s not only nurture their child’s STEM skills but also foster a deeper parent-child bond. Together, embarking on a journey of curiosity, problem-solving, and creativity that will benefit the child’s future.

Remember, the most important aspect of this activity was the quality time spent together, learning, and having fun.

Happy coding and robot adventures, parents and young innovators!

KUBO Lessons (yrs. 1-2)

In today’s digital age, introducing children to the world of Science, Technology, Engineering, and Mathematics (STEM) is crucial. And what better way to make STEM learning fun and engaging than through the KUBO robot?

Youngpreneurs

Youngpreneur isn’t just about starting a business — it’s about starting to see yourself differently and to look at problems as opportunities. Entrepreneurship is actually a mindset and one that MSBian’s tend to embrace naturally.  We as teachers have the chance to help our students channel their creative thinking and strategic risk-taking in productive directions. One way to do that is to introduce entrepreneurship curriculum in the middle grades.